I have a small piece of code to make a sprite (in a 3D world) always face the camera (It has to be in 3D space).
public class CS_CameraFacingBillboard : MonoBehaviour {
private Camera m_Camera;
private void Start()
{
m_Camera = Camera.main;
}
void Update()
{
transform.LookAt(transform.position + m_Camera.transform.rotation *
Vector3.forward, m_Camera.transform.rotation * Vector3.up);
}
}
This code ensures the sprite is always facing the camera, causing it to lean backwards as the camera in above the sprite facing down in a 45 degree agle. When I put a rigidbody on the sprite, the sprite moves on its own towards the direction its leaning. The rigidbody works fine without this code attached.
How can I have a sprite that always faces the camera, and has a rigidbody attached?