I've looked a bit and think the answer to my question is "no", but here goes:
With Javascript and a canvas tag, I can draw nicely alpha-blended lines with stroke()
.
This is loads of fun, but I'd like to take it one step further by setting the blendmode for the stroke.
e.g., it looks like it's using the classic src * (alpha) + dst * (1 - alpha),
and i'd like something like just src + dst, in order to get additive blending.
This page: http://www.andersriggelsen.dk/OpenGL seems to be doing blending pixel-by-pixel, which I'd really like to avoid.