I want to build an Oscillator with mode-switch between square and triangle waveform, using AKOperation.squareWave() and AKOperation.triangleWave(). When I try to build it like the following, it does not work. Whats wrong? thnx!
import AudioKitPlaygrounds
import AudioKit
let osc_square = AKOperationGenerator { parameters in
return AKOperation.squareWave(
frequency: parameters[0],
amplitude: parameters[1]
)
}
let osc_tri = AKOperationGenerator { parameters in
return AKOperation.triangleWave(
frequency: parameters[0],
amplitude: parameters[1]
)
}
var currentOsc: AKOperationGenerator = osc_square
var currentMode:Int = 1
AudioKit.output = currentOsc
try AudioKit.start()
setCurrentVCOParameters()
currentOsc.play()
let playgroundWidth = 500
import AudioKitUI
class LiveView: AKLiveViewController {
override func viewDidLoad() {
addTitle("Switch AKOperationGenerator")
let button = AKButton(title: "Mode \(currentMode)") { _ in
if currentMode == 1 {
setVCOMode(2)
}
else if currentMode == 2 {
setVCOMode(1)
}
}
addView(button)
}
}
func setVCOMode(_ modeIndex: Int) {
currentMode = modeIndex
setCurrentVCO()
}
func setCurrentVCO() {
currentOsc.stop()
switch currentMode {
case 1:
currentOsc = osc_square
case 2:
currentOsc = osc_tri
default:
currentOsc = osc_square
}
setCurrentVCOParameters()
currentOsc.start()
}
func setCurrentVCOParameters() {
currentOsc.parameters[0] = 110.0
currentOsc.parameters[1] = 0.5
}
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = LiveView()
On startup OSC is running its square wave well, but when I touch the toggle switch silence appears. Toggling back brings back the square.