I am trying to make the model QAbstractTableModel
in cpp and connect to qml.
This code works well.
MyModel.h
#ifndef MYMODEL_H
#define MYMODEL_H
#include <QAbstractTableModel>
class MyModel : public QAbstractTableModel
{
Q_OBJECT
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
explicit MyModel(QObject *parent = nullptr);
// Basic functionality:
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Animal> m_animals;
};
#endif // MYMODEL_H
MyModel.cpp
#include "MyModel.h"
#include <QDebug>
MyModel::MyModel(QObject *parent)
: QAbstractTableModel(parent)
{
qDebug() << __FUNCTION__;
addAnimal(Animal("Wolf", "Medium"));
addAnimal(Animal("Polar bear", "Large"));
addAnimal(Animal("Quoll", "Small"));
}
int MyModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_animals.size();
}
int MyModel::columnCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return 2;
}
QVariant MyModel::data(const QModelIndex &index, int role) const
{
qDebug() << __FUNCTION__ << index.row() << index.column() << role;
if (!index.isValid())
return QVariant();
const Animal &animal = m_animals[index.row()];
switch (role) {
case TypeRole:
return animal.type();
case SizeRole:
return animal.size();
default:
break;
}
return QVariant();
}
void MyModel::addAnimal(const Animal &animal)
{
qDebug() << __FUNCTION__;
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_animals << animal;
endInsertRows();
}
QHash<int, QByteArray> MyModel::roleNames() const
{
qDebug() << __FUNCTION__;
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
main.cpp
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
MyModel model;
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("myModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main_test.qml
import QtQuick 2.0
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
Window {
id: main_view
width: 250
height: 600
visible: true
ListView {
id: list_view
width: 200; height: 250
model: myModel
delegate: Text { text: "Animal Test: " + type + ", " + size }
}
TableView {
id: table_view
objectName: "tableView"
width: 250; height: 250
anchors.top: list_view.bottom
model: myModel
TableViewColumn {
id: type_col
role: "type"
title: "Type"
width: 100
}
TableViewColumn {
id: size_col
role: "size"
title: "Size"
width: 100
}
}
}
It looks like this
But, if I change the main.cpp a little bit, the list view dispaly as normal, but not the table view.
main.cpp
#include "MainView.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
MainView mainView;
return app.exec();
}
MainView.h
#ifndef MAINVIEW_H
#define MAINVIEW_H
#include <QObject>
#include <QQmlApplicationEngine>
class MainView: public QObject
{
Q_OBJECT
public:
explicit MainView(QObject *parent=nullptr);
void initializeView();
private:
QQmlApplicationEngine m_engine;
};
#endif // MAINVIEW_H
MainView.cpp
#include "MainView.h"
#include "MyModel.h"
#include <QQmlContext>
MainView::MainView(QObject *parent)
: QObject(parent)
{
initializeView();
}
void MainView::initializeView()
{
MyModel model;
m_engine.rootContext()->setContextProperty("myModel", &model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
It looks like this.
I really don't understand why this happens. What the difference between ListView and TableView in the second case? And how to fix it, i.e. make data display in the second case? Thank in advance.