I need help understanding a basic implementation of the hello world program in assembly language using the SPARC instruction set. I have the fully functioning code below I just need help understanding how it works. I could not figure out how to post my code with line numbers so I do apologize for any confusion regarding referencing specific lines of code. Any help is very extremely appreciated.
First, the line with the cout .equ ... console data port and the line with the costat .equ ... console status port. Not sure what this means. It looks like they are assigning the terms "cout" and "costat" to memory addresses 0x0 and 0x4 respectively, but what is a console data port and a console status port, what is the significance of this line of code?
Next, the line with the "sethi" command really confuses me. I know it's related to setting the most significant 22 bits to something but I don't understand what the significance is in this program, what are we accomplishing with this command I really don't understand it at all.
Next, the loop subroutine. It looks like we're loading the contents of register 2 plus the hello world string (defined by a sequence of ASCII characters) and putting it in register 3. I'm not familiar with the HEX notation in the form of 0xnn where n refer to integers. Is this an abbreviated form of standard hexadecimal notation?
next line of the loop it looks like we are adding the contents of register 3 plus zero, and storing the result in register 3. What is the significance of this, why add zero?
last line of the loop is 'be End'. I believe this means "branch if equal and branch to the subroutine called "end" but branch if equal to what? The notes say branch if null, but again, if what is null? I'm not sure what this is referring to.
Next, we have the 'Wait' subroutine which begins with a command to load an unsigned byte at the address of register 4 plus costat (our console status port) and store the result in register 1. Again, what does this mean, what is this instruction doing in the program? By the way when a term is in braces like '[ ]' that is referring to the contents of the memory address right? Or is it referring to the memory address itself. I am constantly confused by this.
Next line we are using "and" with register 1 and another ASCII character and putting the result back in register 1. Maybe this is some sort of punctuation, perhaps the comma in "hello, world!" Again what is this command doing?
Next line is "be wait" which looks like "branch if equal to subroutine 'wait'" Again, branch if equal to what? also why call subroutine 'wait' from within the subroutine, is it a recursive call? What is going on here?
Next line I think is taking the byte in register 3 and storing it in the contents of register 4 plus cout (our console data port). This must have to do with outputting the characters to the console but how is this working, what is taking place in this line of code, why add register 4 to cout?
Next line seems to be incrementing register 2 to the next machine word, possibly relating to the next character in the hello world string.
Lastly, a "branch always" call back to the loop. What is the significance of this, please explain if possible. Thank you
to store a byte
! Prints "Hello, world! \n" in the msgarea.
! SRCTools version: vph 6/29/00, updated rez 4/16/02
! ARCTools version: mww converted 6/17/05
.begin
BASE .equ 0x3fffc0 !Starting point of the memory mapped region
COUT .equ 0x0 !0xffff0000 Console Data Port
COSTAT .equ 0x4 !0xffff0004 Console Status Port.
.org 2048
add %r0, %r0, %r2
add %r0, %r0, %r4
sethi BASE, %r4
Loop: ld [%r2 + String], %r3 !Load next char into r3
addcc %r3,%r0,%r3
be End ! stop if null.
Wait: ldub [%r4+COSTAT], %r1
andcc %r1, 0x80, %r1
be Wait
stb %r3, [%r4+COUT] !Print to console
add %r2, 4, %r2 !increment String offset (r2)
ba Loop
End: halt
.org 3000
! The "Hellow, world!" string
String: 0x48, 0x65, 0x6c, 0x6c, 0x6f
0x2c, 0x20, 0x77, 0x6f, 0x72
0x6c, 0x64, 0x21, 0x0a, 0
.end