How can I unwrap a SCNShape in SceneKit?
I need to do it in a way that I can “mirror” both, so when I change the 2D, the 3D meshes reflect the changes.
Is it possible to do it SceneKit? It not, maybe in Metal?
Thanks!
How can I unwrap a SCNShape in SceneKit?
I need to do it in a way that I can “mirror” both, so when I change the 2D, the 3D meshes reflect the changes.
Is it possible to do it SceneKit? It not, maybe in Metal?
Thanks!