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How can I unwrap a SCNShape in SceneKit?

I need to do it in a way that I can “mirror” both, so when I change the 2D, the 3D meshes reflect the changes.

Is it possible to do it SceneKit? It not, maybe in Metal?

Thanks!

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Mane Manero
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  • You can extract the vertex used to build the mesh, but what you do from there? it is difficult to say.. beyond I imagine trying to ensure the space between each vertex is the same maybe? – user3069232 May 17 '22 at 06:23

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