I want to load an image on the background, I have written following code to load the texture as background by texturing the Rectangle. My image is in power of 2 (512x512). I am not getting why it is not showing anything on the screen,
please help me in this. I am pasting my code to load the texture and to draw the rect.
Also, I have checked whether the image is loaded properly or not by using SOIL_last_result() and also checked whether there is any error in OpenGL by using glGetError()
Code to load the image as a texture using SOIL
void loadTexture(GLuint* texture, char* path){
*texture = SOIL_load_OGL_texture(path,
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_MULTIPLY_ALPHA
);
cout<<*texture<<endl;
if(*texture == NULL){
printf("Failed to load %s", path);
}
}
Following code is to draw texture and rectangle,
void drawRect(int x, int y, int w, int h, GLuint texture){
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glTexCoord2i(0,0);
glVertex2i(x,y);
glTexCoord2i(1,0);
glVertex2i(x+w,y);
glTexCoord2i(0,1);
glVertex2i(x,y+h);
glTexCoord2i(1,1);
glVertex2i(x+w,y+h);
glEnd();
glPopMatrix();
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glDisable(GL_BLEND);
}
And I am calling it using init mehod,
void initGL(void)
{
glClearDepth(1.0);
glClearColor(0,0,0, 1.0f);
glColor3f(0.0, 0.0, 0.0);
glLineWidth(1);
glDepthFunc(GL_LESS);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
GLuint texture;
loadTexture(&texture, "image.png");
drawRect(0,0,screen_width-100,screen_height-100,texture);
glfwSwapBuffers(window);
}
Please help me and let me know if you need more information. Thanks in advance!!