For example, I have two transform matrix: WVP_Left and WVP_Right.
Can I render geometry (like a rabbit) using instancing to generate left texture and right texture?
The left texture should just have only one rabbit with the WVP_Left effect, and the right texture should just have one rabbit with the WVP_Right effect.
For now, I get two textures which both have 2 rabbit with some overlap part.
How can I fix it?
I don't want to render the left and right scene into one texture, and split it to 2 texture in another pass.
Also, I don't want to use geometry shader to finish the thing, because geometry shader will add the workload of GPU