This is my first year of vex.
I am taking on the role of programmer.
I have had this idea for rapid autonomous creation, recording the driver. Instead of the usual array/debugger dump of raw streams of power levels, I had the idea of extracting functions from driver movement.
I wont go into the details, and I can code it myself, but I need some help.
There is one thing I am unable to do simply because of my lack of coding experience.
I want to create a for loop that checks every joystick button one by one.
For example:
struct button
{
bool pressed;
}
for(int i = 0; i>12; i++) //12 is number of buttons on the joystick
{
struct button button<cycle through buttons>;
}
I want there to then be:
struct button button6U;
struct button button6D;
struct button button6R;
etc.
Then, I want this:
for(int i = 0; i>12; i++) // 12 is number of buttons on the joystick
{
if(VexRT[<currentButton>])
{
button<currentButton>.pressed = true;
}
}
I have no idea how to do this, with a wildcard modifing the actual variable name I am writing to.
A couple thoughts: A for statement would have no idea how to advance the order of joystick buttons. So something I think I might need is:
orderOfButtons
{
VexRT[6U];
VexRT[6D];
VexRT[6R];
// etc.
}
I just cant seem to figure out how to have a variable defining what VexRT[]
button I am reading from.
Any help would be appreciated! Thanks.