I am trying to implement drag controls on this text geometry that I am creating in the viewer. I create the text like so:
createText(params) {
const textGeometry = new TextGeometry(params.text,
Object.assign({}, {
font: new Font(FontJson),
params
}));
const geometry = new THREE.BufferGeometry;
geometry.fromGeometry(textGeometry);
const material = this.createColorMaterial(
params.color);
const text = new THREE.Mesh(
geometry, material);
text.scale.set(params.scale, params.scale, params.scale);
text.position.set(
params.position.x,
params.position.y,
10);
this.intersectMeshes.push(text);
this.viewer.impl.scene.add(text);
this.viewer.impl.sceneUpdated(true);
return text;
}
This works great, the meshes get added to the viewer, I can see them. Fantastic! Thus far, it is good. Now, I want to be able to drag them around with my mouse after I have added them. I noticed that Three.js already has drag controls built in, so I just implemented them like so:
enableDragging(){
let controls = new THREE.DragControls( this.viewer, this.viewer.impl.camera.perspectiveCamera, this.viewer.impl.canvas );
controls.addEventListener( 'dragstart', dragStartCallback );
let startColor;
controls.addEventListener( 'dragend', dragendCallback );
function dragStartCallback(event) {
startColor = event.object.material.color.getHex();
event.object.material.color.setHex(0x000000);
}
function dragendCallback(event) {
event.object.material.color.setColor(startColor);
}
}
After a big of debugging, I have seen where the problem occurs. For some reason, when I click on one of the meshes, the raycaster doesn't find any intersections. I.E. the array I get back is empty. No matter where I click on these objects.
Is my implementation wrong, or did I provision these meshes wrong to make them draggable? I have gotten the drag controls to work outside of the viewer, just not within it.