I am writing a Unity App, which connects two mobile divices using Unity Networking. One is acting as a Master (the host) and the other one as a Slave (Client). The Application should synchronously take photos from each device.
For now I am using SyncVars for achieving this. Every ten frames, the server changes a SyncVar, the onChange method of this variable is then called and both Host and Client take the photo and send it back to the Host using [Command] methods.
I am new to Unity Networking so this is my first implementation and I guess its not the best way solving this Problem.
Is there any other syncronization in UNET for this UseCase?
Thanks in advance, Mirko