I have been trying to render lips using ARKit. This is what I have tried:
- Create and import an SCN node from a collada dae format file.
- Place the node in SCNScene with SceneKit editor.
I am using ARFaceAnchor.BlendShapes to figure out the movements in the lips. However, I am not able to associate the movements with the lips node that I have.
- How can I associate part of the node with each individual movement? Do I need to create multiple nodes for each part of the lips?
- How can I figure out exactly where the lips fit on the face? (How to get the face coordinates for the lips)?
Thanks