I have been adding textures to SKSpriteNode() and also getting the texture from nodes in order to change them. When adding textures I can't add a texture over 4000 wide or high without it resulting in a black SKSpriteNode() (the texture exists, its just black) When getting a texture from a node I have to make sure the result is within 4000 width or height by scaling the node before getting the texture otherwise it is blank again.
This is all fine for my game at the moment but I am wondering if there is an inbuilt limit of 4000, just so I can allow for it. (there is a reason why I am using such large textures...so it is possible that I might go over 4000 width occasionally)