I've noticed that "getEntriesAsync" (API 6.0) method for leaderboards throws "Request failed to be processed" error when I request about >=18 scores from leaderboard with around 300k of players.
In my game, I'm requesting exactly 20 entries, and sometimes it works sometimes not. So, It looks like it depends on "count" parameter and server load. But according to docs, the safe limit for one query should be 100 entries.
Can anyone at Facebook take a look on this issue, please?