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I built a lowpoly 3D scene in Unity (use GVR SDK v1.110.0), and then watching on my Pixel phone, the models is full of sawtooth.

Originally I thought it was my model problem, when I create a new empty scene in unity, and then add a cube, then pack on phone to browse, also full of sawtooth (even if I open the 8x Anti-Aliasing!)

I feel the problem comes from the GVR SDK, can anyone answer my question?

p.s. I uploaded a Unity package (including a cube model), and you can use your daydream phone to view it. And I didn't write any code, just finished the basic GVR setup and enable Anti-aliasing, but the sawtooth problem still exists. You can get it in the links below. Thanks.

Test_Demo_Unity_Pakage

Sorry, I overlooked the visual sense of the picture, and you can see the sawtooth from cube edge in the image below.

Sawtooth-Cubes:

Sawtooth-Cubes

Nimantha
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1 Answers1

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I was able to improve some of the jagged edges I was getting with 8x MSAA in Quality settings and setting use 24-bit depth in Player settings under Daydream/Cardboard.

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