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My steps are:

  1. I am making a model its rig animated 1000-1200 frame in blender and I will export these .obj files, therefore, I have to load 1000-1200 .obj files.
  2. I am using objloader in c++ and I am sending gpu with opengl VBO way
  3. I didn't use multithreading with objloader
  4. All files install in 80 seconds (one file has 2000 face all triangle)

How can I accelerate it?

  1. Do I have to use multithreading? Is it the only way? Then I can't use std::string and std::vector am right?
  2. Can I take only rig positions from blender and can I use them over only one .obj file in OpenGL with gltranslate and glrotate to move? against load all animation model?
  3. Any suggestion?
genpfault
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Emre Kaya
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