My steps are:
- I am making a model its rig animated 1000-1200 frame in blender and I will export these .obj files, therefore, I have to load 1000-1200 .obj files.
- I am using
objloader
in c++ and I am sendinggpu
withopengl
VBO way - I didn't use multithreading with
objloader
- All files install in 80 seconds (one file has 2000 face all triangle)
How can I accelerate it?
- Do I have to use multithreading? Is it the only way? Then I can't use
std::string
andstd::vector
am right? - Can I take only rig positions from blender and can I use them over only one .obj file in OpenGL with
gltranslate
andglrotate
to move? against load all animation model? - Any suggestion?