So I'm trying to do the following using Chrome on the local computer (not on a server).
var timg = ctx1.getImageData(0,0,1920,1080);
y=0;
b=1;
clickImgChange();
var clickImgChange = function()
{
y=y+a;
b=b+1;
ctx1.putImageData(timg,0,y);
if(y<1080)
requestAnimationFrame(clickImgChange);
}
and I get the following:
Uncaught TypeError: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': The provided double value is non-finite.
The canvas is 1920x1080 in size, and then shrunk to fit using CSS
(width:100%;
). The drawImage
that I've done is using an image from the local folder. Chrome has been started using google-chrome --allow-file-access-from-files index.html
.