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I have been reading a lot about Xbox game development. Back in 2010-12, XNA technology was available so that a game could use the gamer's avatar.

When developing a game today, how can I use a gamer's avatar in the game ? I am aware that gamertag etc.. are available through Xbox live and creators or ID@xbox programs. I am also aware that I can use Unity/C#/Nuget and VS2017 to create a Xbox One and/or windows 10 game.

I am yet to find developer information related to avatars: what are the characteristics of the avatar ? how can I create one myself (coding) ? how to fetch avatar ? how to render it ? how to interact with it ? if at all possible...

Thanks for any help.

jhfelectric
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2 Answers2

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Depends whether you are an XDA or UWP title. In either case, you need to use the Xbox Live Services SDK (separate ones for XDA / UWP). In there, there are API's for authentication and interrogating Gamer Services

https://learn.microsoft.com/en-us/windows/uwp/xbox-live/

Darkside
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  • Thx for your reply. I read the docs regarding XNA dev for Xbox 360 and the gamers service, but this is very old. Looks like there is no avatar support for Xbox One ? – jhfelectric Feb 21 '18 at 01:40
  • That is correct, MS deprecated the old Avatar API with XNA. Most you can do in the Live services is retrieve avatar pics. I do hope they bring them back one day. – Darkside Mar 18 '18 at 21:04
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Avatars were supported for 360 games in the past, but that program has been gone for a while now. At this time there is no support for using your avatar in an Xbox game.

  • Thx. Any idea if this feature will eventually come back? Wouldn't it be nice for a gamer to upload a new virtual player in any compatible game, the avatar being based on a predefined topology? – jhfelectric Mar 28 '18 at 07:56
  • Sorry, I don't know. But feel free to add this suggestion to our Xbox User Voice forums: https://xbox.uservoice.com/forums/363186--new-ideas – Xbox Live Forum Support Mar 28 '18 at 12:21