So I have a very basic PyGame Python program which is a 'car' that the user controls and one which comes down he road towards it. How can I get the NPC car to return to its original position once it leaves the screen? My current code is shown below, thanks for any help you can provide!
import pygame, random
from car import Car
from car import AutoCar
pygame.init()
play = True
clock = pygame.time.Clock()
screen = pygame.display.set_mode((700, 750))
pygame.display.set_caption("Car Game")
# Define a bunch of colours
GREEN = (20, 255, 100)
GREY = (210, 210, 210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
BLUE = (0, 0, 255)
all_sprites = pygame.sprite.Group() # Creates a list of all sprites in the game
playerCar = Car(RED, 20, 30) # Defines the car, its colour, and its
size
playerCar.rect.x = 200
playerCar.rect.y = 300
AutoCar1 = AutoCar(BLUE, 20, 30)
AutoCar1.rect.x = 200
AutoCar1.rect.y = 20
all_sprites.add(playerCar) # Adds the playerCar to the list of sprites
all_sprites.add(AutoCar1) # Adds an automated 'enemy' car which you must avoid
while play:
for event in pygame.event.get():
if event.type == pygame.QUIT: # If the detected event is clicking the exit button, stop the program.
play = False
elif event.type == pygame.KEYDOWN: # If a key is pressed and the key is 'x', quit the game.
if event.key == pygame.K_x:
play = False
keys = pygame.key.get_pressed() # Defines a variable keys that consists of whatever event is happening in the game
if keys[pygame.K_LEFT]:
playerCar.move_left(5)
if keys[pygame.K_RIGHT]:
playerCar.move_right(5)
if keys[pygame.K_DOWN]:
playerCar.move_backward(5)
if keys[pygame.K_UP]:
playerCar.move_forward(5)
all_sprites.update() # Draws in all sprites
AutoCar1.auto_move_forward(3) # Makes the 'enemy' move forward automatically.
# Create the background
screen.fill(GREEN)
# Create the road
pygame.draw.rect(screen, GREY, [100, 0, 500, 750])
# Draw the lines on the road
pygame.draw.line(screen, WHITE, [340, 0], [340, 750], 5)
# Draw in all the sprites
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(60) # Cap limit at 60FPS
pygame.quit()
I also have a file defining the class Car and Autocar:
import pygame
WHITE = (255, 255, 255)
class Car(pygame.sprite.Sprite): # Creates a class representing a car, derived from the sprite class
def __init__(self, color, width, height):
# Call the parent class (i.e. Sprite) constructor
super().__init__()
self.image = pygame.Surface([width,height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE) # Sets white as transparent for this class
# alternatively load a proper car picture:
# self.image = pygame.image.load("car.png").convert_alpha()
pygame.draw.rect(self.image, color, [0, 0, width, height])
self.rect = self.image.get_rect() # Fetches the rectangle with the dimensions of the image
def move_right(self, pixels): # Adds to the x value of the car the desired amount of pixels
self.rect.x += pixels
def move_left(self, pixels): # Same as move_right()
self.rect.x -= pixels
def move_forward(self, pixels):
self.rect.y -= pixels
def move_backward(self, pixels):
self.rect.y += pixels
class AutoCar(pygame.sprite.Sprite):
def __init__(self, color, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.rect(self.image, color, [0, 0, width, height])
self.rect = self.image.get_rect()
def auto_move_forward(self, pixels):
self.rect.y += pixels
def return_to_top(self):