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I have a problem with my First Person Controller.

I need a Rigidbody with "Is Kinematic == false" due to a wanted collision-trigger with a enemy.

But if I set my Rigidbody to non Kinematic - the FPS Controller freaks out and switches Positions while walking. Sometimes the view goes up or down.

If I set "Is Kinematic == true" everything works fine.

I dont have any parts of my Rigidbody in my code.

Here is a screenshot of my FPS-Controller-Inspector:

enter image description here

Here is a screenshot of my hierarchy (Please ignore the "RigidBodyFPSController" - its not in use.):

enter image description here

Here is a screenshot of my scene, where you can see the problem. My FPS-Controller-View is to high. It should be in the same height of the zombies. Without "Is Kinematic == false" - everything works.

enter image description here

let my know if you need further information.

Thanks in advance.

1zz0
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  • Any ideas on this? – 1zz0 Feb 14 '18 at 19:27
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    Generally mixing `CharacterController` and `RigidBody` can lead to weird results - often caused by the two different systems fighting for control. That said, take a look at [this comment on Unity Answers](https://answers.unity.com/comments/548952/view.html) for a similar problem. – Joe Feb 14 '18 at 23:54

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