I have a problem with my First Person Controller.
I need a Rigidbody with "Is Kinematic == false" due to a wanted collision-trigger with a enemy.
But if I set my Rigidbody to non Kinematic - the FPS Controller freaks out and switches Positions while walking. Sometimes the view goes up or down.
If I set "Is Kinematic == true" everything works fine.
I dont have any parts of my Rigidbody in my code.
Here is a screenshot of my FPS-Controller-Inspector:
Here is a screenshot of my hierarchy (Please ignore the "RigidBodyFPSController" - its not in use.):
Here is a screenshot of my scene, where you can see the problem. My FPS-Controller-View is to high. It should be in the same height of the zombies. Without "Is Kinematic == false" - everything works.
let my know if you need further information.
Thanks in advance.