How can I detect (in JS in Chrome) the zoom level AND device pixel density (separately), to be able to scale graphics to the level of 1 device px = 1 screen px (to avoid blur) but still allow users to use the browser zoom feature?
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In other words, you want to serve 100% graphics to a user with a 100% system zoom even with a 200% chrome zoom? – Josh Lee Feb 14 '18 at 12:37
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I would not simplify it to "just 100%". Basically I want to have control over how the things are scaled. – jaboja Feb 14 '18 at 13:06