I am attempting to drag a shape around a picturebox on the mousemove event but am struggling to get it to move smoothly. The picture box has an image loaded as the background and I would like the graphics object to drag a circle on top of the image when the mouse is clicked and dragged.
I have it working by creating a clone of the original image each time the mouse moves and reloading the picture box but it seems like their must be a better way to achieve this.
Without reloading the original bitmap each time any graphics added remain on the image creating a trail which is more like a paint application.
How do I clear previous drawings without reloading the entire image each time? Any help appreciated.
private void picCanvas_MouseMove(object sender, MouseEventArgs e)
{
if (_drag)
{
picCanvas.Image = (Bitmap)_original.Clone();
Graphics g = Graphics.FromImage((Bitmap)picCanvas.Image);
g.DrawEllipse(_whitePen, e.X, e.Y, 10, 10);
picCanvas.Invalidate();
}
}
private void picCanvas_MouseDown(object sender, MouseEventArgs e)
{
_drag = true;
}
private void picCanvas_MouseUp(object sender, MouseEventArgs e)
{
_drag = false;
}