I am draing path with NSBezierPath currently:
- (void)drawRect:(NSRect)dirtyRect
{
[[NSColor blueColor] set];
[path stroke];
}
But the line seems pretty ugly(not smooth)
Then I googled for some solutions and I got this:
- (void)drawRect:(NSRect)dirtyRect
{
NSGraphicsContext *graphicsContext;
BOOL oldShouldAntialias;
graphicsContext = [NSGraphicsContext currentContext];
oldShouldAntialias = [graphicsContext shouldAntialias];
[graphicsContext setShouldAntialias:NO];
[[NSColor blueColor] set];
[path stroke];
[graphicsContext setShouldAntialias:oldShouldAntialias];
}
But for me, noting changed, I still got the ugly path.
Any suggestion?
Thanks for answer.
Here's the details:
- Create a cocoa application (not document-based)
- Create a new class "StretchView"
StretchView.h
#import <Cocoa/Cocoa.h>
@interface StretchView : NSView {
NSBezierPath *path;
}
-(void)myTimerAction:(NSTimer *) timer;
@end
StretchView.m
#import "StretchView.h"
@implementation StretchView
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self) {
path = [[NSBezierPath alloc] init];
NSPoint p = CGPointMake(0, 0);
[path moveToPoint:p];
myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(myTimerAction:)
userInfo:nil
repeats:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect
{
NSLog(@"drawRect");
[[NSColor blueColor] set];
[path stroke];
}
-(void)myTimerAction:(NSTimer *) timer
{
NSPoint p = CGPointMake(a, b); //a, b is random int val
[path lineToPoint:p];
[path moveToPoint:p];
[path closePath];
[self setNeedsDisplay:YES];
}
-(void)dealloc
{
[path release];
[super dealloc];
}
@end
3.Open the Interface builder and drag a "Scroll view" to the main window
4.Choose the "Scroll view" and set the class "StretchView" (in class identity window)