We're developing an application that calculates the distance between multiple finger touches. so the method 'touchesBegan' gets the coordination of these touches points.
the problem is that when I enable the multitouch property, the method must receive the touches simultaneously or it won't work if some delay happens between your two fingers means that there's a possibility of missing one or more touches. We need a way to detect all the points before calculating the distance.
this is part of the code
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
var loc1X:CGFloat?
var loc1Y:CGFloat?
var loc2X:CGFloat?
var loc2Y:CGFloat?
var locations = [CGPoint]()
if touches.count == 2{
// errorLabel.text = " "
for touch in touches {
locations.append(touch.location(in: self.view))
}
loc1X=locations[0].x
loc1Y=locations[0].y
loc2X=locations[1].x
loc2Y=locations[1].y
distance1 = sqrt(pow((loc2X! - loc1X!), 2) + pow((loc2Y! - loc1Y!), 2))
print(distance1)
Thanks