Basically, what I want to accomplish here, is a way to pan the sound while the game is running. I'd like to make the volumes (left and right) change depending on the position of the player. For now I've got a simple code that I thought that would be a good test:
pygame.mixer.init()
self.sound = pygame.mixer.Sound("System Of A Down - DDevil #06.mp3")
print("I could get here")
self.music = self.sound.play()
self.music.set_volume(1.0, 0)
First, I tried something similar but with pygame.mixer.music
, but I came to realize that there's no way to change the volumes separately this way, or so I think, then I changed to the code presented here.
Now it seems like the file is not able to be loaded, my guess is that the file is too big to be treated as a sound in pygame. Any idea of how I'd be able to make this work?