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well i've done the space shooter tutorial and run the compiled webgl app in a html file, but I noticed that the top screen area is cut off I can scroll down and see the rest of the game app, the bottom shows as expected and if I press the fullscreen button, obviously the game shows off entirely on the screen but I want to show the entire screen in the browser not in the fullscreen mode, another thing I noticed is that if i zoom out the page to 75%, the screen in the browser shows as expected but if I zoom in to 100%, for example, that's when the top screen area gets cut off, I was thinking of giving a default zoom via js or css, but someone recommended not to depend on that, so what can i do??? please help...

enter image description here with 100% zoom

enter image description here with 75% zoom

here is the code for the html file:

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | SpaceShooter</title>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
    <script src="TemplateData/UnityProgress.js"></script>  
    <script src="Build/UnityLoader.js"></script>
    <script>
      var gameInstance = UnityLoader.instantiate("gameContainer", "Build/Build.json", {onProgress: UnityProgress});
    </script>
  </head>
  <body>
    <div class="webgl-content">
      <div id="gameContainer" style="width: 600px; height: 900px;"></div>
      <div class="footer">
        <div class="webgl-logo"></div>
        <div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
        <div class="title">SpaceShooter</div>
      </div>
    </div>
  </body>
</html>
gman
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DarkVader
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0 Answers0