I have two canvas the first one is working good, but when I initialize the second one the paper.Tool does not work properly, sometimes the event onMouseMove works others not.
var dataLoad;
var mypapers = []
$(document).ready(function () {
dataLoad = new DataLoad();
mypapers[0] = new paper.PaperScope();
mypapers[1] = new paper.PaperScope();
mypapers[0].setup(document.getElementById('dataCanvas'));
dataLoad.Init();
});
// "returnedData" THIS ARRAY COMES FROM AN AJAX CALL
DataLoad.prototype = {
Init: function () {
var self = this;
var paperData = new
DataReader(document.getElementById('dataCanvas'));
paperData.Init(returnedData[i],mypapers[0]);
paperData.Draw(true);
self.datas.push(paperData);
}
});
Till here everything is good the first canvas is populated with the graphics I setted.
DataReader.prototype = {
Init: function (data,mypaper) {
var self = this;
paper = mypaper;
self.paper = paper;
self.toolPan = new self.paper.Tool()
self.toolPan.activate();
self.toolPan.onMouseDrag = function (event) {
var delta = event.downPoint.subtract(event.point)
self.paper.view.scrollBy(delta)
};
self.toolPan.onMouseMove = function (event) {
self.OnMouseMove(event);
};
self.toolPan.onMouseUp = function (event) {
// AFTER MAKE A SELECTION OF ITEMS IN THE CANVAS CALLING THE SECOND CANVAS
var core = self.HighlightElementsInBox();
self.dc = new DefineComponent();
self.dc.Init(core);
$('#DCCanvas').modal('toggle'); // THE CANVAS IS INSIDE THIS BOOTSTRAP MODAL
}
}
});
/* this initialize the second canvas that basically creates another instance of the same prototype i use to manipulate paperjs in the first canvas */
DefineComponent.prototype = {
Init: function (dataCore) {
var self = this;
mypapers[1].setup(document.getElementById('DCCanvas')); // setting second canvas
var paperDataDC = new DataReader(document.getElementById('DCCanvas'));
paperDataDC.Init(dataCore,mypapers[1]);
paperDataDC.Draw(true);
self.datas.push(paperDatasDC);
}
});
In this second canvas all is drawn correctly, but the events onmousedrag
and onmousemove
does not works properly the first one move the canvas in another position where the mouse is not and mousemove
works only in some places of the canvas not in all.