I am working on an AR project, on iOS(Tested on iPad Pro, iPhone 6s, iPhone X) with ARKit I have much, much better performance than on Android (Samsung S8). I believe it is because I have multithreaded rendering enabled on the iOS versions, but on Android, I can't enable it. When I try to build it with multithreaded rendering I get the "tango does not support multi-threaded rendering when color camera is used" error. For reference I have 30 fps in one scene on iOS, on Android I have 3.
So my question is, is there a workaround for this? The only thread I could find that is remotely relevant was this :"Camera texture in Unity with multithreaded rendering" but it is about tango and I can't find the same options for the ARCore. I also tried the ARInterface and I had the same problem.
Thanks in advance.