I've been checking a lot of tutorials, I've been testing it myself, I read the official papers a hundred of times.
How the heck does pygame.key.get_pressed()
work?
It looks like it isn't used at all in gaming. Can you suggest me some raw code, no ketchup where I can get a good example?
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Could you please better explain what you are trying to do? – Qwerty Jan 29 '18 at 15:02
1 Answers
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get_pressed is just another way of getting keypresses
You could do this in an event pumper:
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
# Do stuff
Although just using the KEYDOWN event is better as it adds a delay between presses.:
# At the beginning of the loop...
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
# Do stuff

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