In my app, I am loading several images onto a UIScrollView and I highlight a portion of the scroll view using Core Graphics routine. I have used the CGImageRelease and CGContextRelease to manage the memory during the routines.
When I run the app using instruments (allocation), I see that the memory consumption keeps rising with every swipe of the scrollView. This at one point leads to the app becoming really slow.
For loading different images, I use the UIImage ImageNamed method, I have come across some posts indicating that this is not a good idea since the method results in autoreleased images which creates memory issues. I would like to know if I am looking a the right place for the error. What could be the possible place to look for this unusual memory consumption?
Also, using the allocation of Instruments, I can just see that increase in the memory, is it possible to pin point the code where these allocations happen?
Thanks in advance for your help!
Best DKV