I am currently working on a Java 2D based game, and this is my current tutorial-based game loop:
public class FixedTSGameLoop implements Runnable
{
private MapPanel _gamePanel;
public FixedTSGameLoop(MapPanel panel)
{
this._gamePanel = panel;
}
@Override
public void run()
{
long lastTime = System.nanoTime(), now;
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int updates = 0;
int frames = 0;
while (this._gamePanel.isRunning())
{
now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1)
{
tick();
updates++;
delta--;
}
render();
frames++;
if (System.currentTimeMillis() - timer > 1000)
{
timer += 1000;
System.out.println("FPS: " + frames + " TICKS: " + updates);
frames = 0;
updates = 0;
}
}
}
private void tick()
{
/**
* Logic goes here:
*/
this._gamePanel.setLogic();
}
private void render()
{
/**
* Rendering the map panel
*/
this._gamePanel.repaint();
}
}
Now, I want to set a certain cap to the framerate. How do I do that in the most efficient way? *Any other general tips concerning the game loop itself will be highly appreciated! Thank you!