I have 2 cameras attached to my standard asset Third Person Controller in my scene, the standard main camera that orbits around the character(player) and a secondary over the shoulder camera that gets activated when the right mouse button is pressed.
So far I'm able to switch between cameras easily but my problem is getting the player to face the secondary camera's facing direction when it is activated and continue to face the secondary camera's facing direction while the right mouse button is pressed.
I'd like the player to turn towards the secondary camera's forward direction.