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I'm looking for a (preferably free) lib for the following: I want to do a Trace Ray through my scene, but not for a single starting point, but rather a starting shape.

So instead of having the origin being a point and the trace a line, I want the origin to be a shape (say, circle) and the trace a cylinder.

I found this page here: https://github.com/jslee02/awesome-collision-detection , but I still could not find this feature.

Unreal has UWorld::SweepMultiByChannel, which is pretty much what I want (but I'm not in UE...)

Thanks in advance!

Olivier Moindrot
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Thomas B.
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1 Answers1

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NVIDIAGameWorks PhysX seems to have all the answers that I need.

Thomas B.
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