Intuitively, it seems that the probabilities of landing on either square would be even, as long as the starting point is random.
+---+---+---+
| 1 | 2 | 3 |
+---+---+---+
| 4 | 5 | 6 |
+---+---+---+
| 7 | 8 | 9 |
+---+---+---+
If the mouse starts in position 3 or 7, the game is over.
If the mouse starts in position 1, there is a 1/3 chance of it ending up in position 2, 5 or 4, and so on.
IF we start with each cell containing a 1/9 probability, we can compute the frequency distribution for the next generation by multiplying the current value by the probability of a mouse moving in from another location. For example, in the second generation. Cell 1 will have 1/5 of the mice from cell 2 + 1/5 of the mice from cell 4 and 1/8 the mice from cell 5. So, the next generation of cell 1 is (1/9)(1/5)+(1/9)(1/5)+(1/9)(1/8), or 21/360, or 0.0583. We can then compute the probabilities for all the remaining cells.
Here are the first five generations in a terribly formatted table
1 2 3 4 5
1 0.111 0.058 0.059 0.046 0.039
2 0.111 0.095 0.078 0.065 0.054
3 0.111 0.169 0.228 0.274 0.312
4 0.111 0.095 0.078 0.065 0.054
5 0.111 0.163 0.115 0.101 0.082
6 0.111 0.095 0.078 0.065 0.054
7 0.111 0.169 0.228 0.274 0.312
8 0.111 0.095 0.078 0.065 0.054
9 0.111 0.058 0.059 0.046 0.039