I have a .NET standard platform project and two target projects in the same solution, one for each target platform (iOS and Android). The problem is that currently I have to maintain in parallel two sets of duplicated raw assets (.ttf and .db3 files), so I was wondering whether there is a way to have only one set of assets shared across all the target platforms.
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given that the build actions are different for embedded assets/resources such as fonts and images are BundleResource and AndroidAsset, that would be neat trick. – phil soady Jan 22 '18 at 03:58
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@philsoady I tried adding the asset files as links, and it did the trick. I can have one folder with assets now, but two folders in VS, each folder in a different target project, pointing to the same raw files. – rraallvv Jan 22 '18 at 05:02