I am making a Pong game and when I click on the screen the paddle jump to my cursor point. I want that I need to drag the cursor to move him and without jumping like normal Pong game. how can I do this?
This is my Paddle class:
public class Paddle {
private Vector3 position;
private int width, height;
private Texture texture;
public Paddle(int x, int y, int width, int height){
this.width = width;
this.height = height;
createTexture(width,height);
position = new Vector3(x, y, 0);
}
private void createTexture(int width, int height) {
Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.BLACK);
pixmap.fillRectangle(0, 0, width, height);
texture = new Texture(pixmap);
pixmap.dispose();
}
public void update(int y){
position.add(0, y - position.y,0);
position.y = y;
position.set(position.x, HeadGuns.HEIGHT - position.y, position.z);
}
public void draw(SpriteBatch sb){
sb.draw(texture, position.x, position.y, width,height);
}
This is my PlayState class:
public class PlayState extends State {
private Paddle myPaddle;
public PlayState(GameStateManager gsm) {
super(gsm);
myPaddle = new Paddle(25, HeadGuns.HEIGHT/2, 25, 150);
}
@Override
public void handleInput() {
if (Gdx.input.isTouched()){
//when I touched the screen
myPaddle.update(Gdx.input.getY());
}
}
@Override
public void update(float dt) {
handleInput();
}
@Override
public void render(SpriteBatch sb) {
sb.begin();
myPaddle.draw(sb);
sb.end();
}
@Override
public void dispose() {
}