I have some text, font, and binary files that I need to ship with my app for both Android and iOS. So far what I've been doing is to add one copy per file to each platform project in Visual Studio. So I was wondering whether there could be a way to have a single folder with all the 'raw' assets and get Visual Studio to copy the files for each platform instead, when building the application.
I'd also like to know if the same thing can be done for vector graphics and bitmaps, so that each file is converted to the appropriate size and resolution depending on the target platform when building the app.
I'm asking because after seeing how easy it's to put together a cross-platform application sharing the same UI and base code with Xamarin.Forms, I was thinking that maybe there is a way to do the same thing for raw assets and resources.