The Goal: To have a sword that collides with the environment, but most importantly, other swords.
the sword is attached to the hand that is driven by the motion controller
The issue: Can't figure out how to calculate hit into wrist/arm IK.(any info on how to do it would be helpful)
Hello here's the rundown. I am trying to make a VR sword mechanic where the sword can interact with terrain and change the hand/arm bone rotations based on the hit. Do not worry about immersion because we plan to do a ghost for when the arm isn't at the same transform as the real arm.
I tried to do a few calculations for sword hit to get the wrist to rotate dependent on how the sword hits a wall/weapon. Also decided I'm not going to do physics for a arm.