I am trying to simulate user's input in UWP app running on Xbox. At first I tried to press a key via InjectedInputKeyboardInfo
and it works fine.
var inputInjector = InputInjector.TryCreate();
InjectedInputKeyboardInfo inputKeyboardInfo = new InjectedInputKeyboardInfo
{
KeyOptions = InjectedInputKeyOptions.ScanCode,
ScanCode = 22
};
inputInjector.InjectKeyboardInput(new[] { inputKeyboardInfo });
Then I tried to press a key on gamepad and it actually does nothing. No error, no exception.
InjectedInputGamepadInfo info = new InjectedInputGamepadInfo
{
Buttons = GamepadButtons.A
};
inputInjector.InjectGamepadInput(info);
I updated my package manifest:
- added namespace
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
- added
IgnorableNamespaces="rescap"
- added capability
<rescap:Capability Name="inputInjectionBrokered" />
My app has min/target version 16299.
My Xbox runs on 16299.4055.