I'm trying to draw UIBezierPaths and display them on a SCNPlane, though I'm getting a very unsharp result (See in the image) How could I make it sharper?
let displayLayer = CAShapeLayer()
displayLayer.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
displayLayer.path = path.cgPath
displayLayer.fillColor = UIColor.clear.cgColor
displayLayer.strokeColor = stroke.cgColor
displayLayer.lineWidth = lineWidth
let plane = SCNPlane(width:size.width, height: size.height)
let material = SCNMaterial()
material.diffuse.contents = displayLayer
plane.materials = [material]
let node = SCNNode(geometry: plane)
I've tried to increase the displayLayer.frame's size but it only made things smaller.
Thanks for your answer! Andras