Using the technique in this answer you can derive from Image
to create an OpaqueClickableImage
that only responds to hit-testing in sufficiently non-transparent areas of the image:
public class OpaqueClickableImage : Image
{
protected override HitTestResult HitTestCore(PointHitTestParameters hitTestParameters)
{
var source = (BitmapSource)Source;
// Get the pixel of the source that was hit
var x = (int)(hitTestParameters.HitPoint.X / ActualWidth * source.PixelWidth);
var y = (int)(hitTestParameters.HitPoint.Y / ActualHeight * source.PixelHeight);
// Copy the single pixel into a new byte array representing RGBA
var pixel = new byte[4];
source.CopyPixels(new Int32Rect(x, y, 1, 1), pixel, 4, 0);
// Check the alpha (transparency) of the pixel
// - threshold can be adjusted from 0 to 255
if (pixel[3] < 10)
return null;
return new PointHitTestResult(this, hitTestParameters.HitPoint);
}
}
after adding this class, just use it like a regular image:
<utils:OpaqueClickableImage Name="image" Source="http://entropymine.com/jason/testbed/pngtrans/rgb8_t_bk.png" Stretch="None"/>