I have a school project for Pygame over the winter break, as a summative. I made the basis of the game (Flappy Bird), but the problem is that the collisions aren't working properly. The problem is that it counts going through the pipes as a collision.
Could you guys please check my code and fix it up?
import pygame
import sys
import math
import random
from pygame.locals import *
a=320
b=240
da=1
db=0
x=25
y=25
e=50
da2=0
c=200
d=10
c_change=0
d_change=0
clock = pygame.time.Clock()
bg=(36,38,82)
wood=(253,197,136)
green=(79, 255, 101)
pipe=(152,228,86)
end=(137, 226, 57)
bg1=(40,42,86)
gold=(219,178,58)
golden=(254, 197, 34)
golder=(255, 206, 63)
black=(0,0,0)
red=(255, 47, 47)
white=(255,255,255)
pygame.init()
screen = pygame.display.set_mode((1400,700))
class Wall(pygame.sprite.Sprite):
def __init__(self, x, y, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(GREY)
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.x = x
crashFlag=0
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_SPACE:
c_change=-1
d_change=1
if event.type==pygame.KEYUP:
if event.key==pygame.K_SPACE:
c_change=1
if event.type==pygame.KEYDOWN:
crashFlag==0
c+=c_change
d+=d_change
screen.fill(bg)
pygame.draw.rect(screen,bg1, (0,350,1400,350), 0)
pygame.draw.circle(screen,white, (d,c),5)
#for f in range(195, 390 ,5):
if d>200 and d<275:
if c>340:
crashFlag=1
pygame.draw.rect(screen,end, (195,300,80,40), 0)
pygame.draw.rect(screen,pipe, (200,0,70,300), 0)
pygame.draw.rect(screen,pipe, (350,0,70,450), 0)
pygame.draw.rect(screen,end, (345,420,80,40), 0)
pygame.draw.rect(screen,pipe, (490,0,70,480), 0)
pygame.draw.rect(screen,end, (485,480,80,40), 0)
pygame.draw.rect(screen,pipe, (630,0,70,450), 0)
pygame.draw.rect(screen,end, (625,450,80,40), 0)
pygame.draw.rect(screen,pipe, (770,0,70,430), 0)
pygame.draw.rect(screen,end, (765,420,80,40), 0)
pygame.draw.rect(screen,pipe, (910,0,70,400), 0)
pygame.draw.rect(screen,end, (905,400,80,40), 0)
pygame.draw.rect(screen,pipe, (1050,0,70,470), 0)
pygame.draw.rect(screen,end, (1045,470,80,40), 0)
pygame.draw.rect(screen,pipe, (1190,0,70,430), 0)
pygame.draw.rect(screen,end, (1185,430,80,40), 0)
pygame.draw.rect(screen,gold, (1330,0,70,410), 0)
pygame.draw.rect(screen,golder, (1350,0,70,410), 0)
pygame.draw.rect(screen,golden, (1325,410,80,40), 0)
pygame.draw.rect(screen,pipe, (200,400,70,240), 0)
#lower pipes
pygame.draw.rect(screen,end, (195,400,80,40), 0)
pygame.draw.rect(screen,pipe, (350,520,70,500), 0)
pygame.draw.rect(screen,end, (345,515,80,40), 0)
pygame.draw.rect(screen,pipe, (490,570,70,100), 0)
pygame.draw.rect(screen,end, (485,570,80,40), 0)
pygame.draw.rect(screen,pipe, (630,570,70,100), 0)
pygame.draw.rect(screen,end, (625,540,80,40), 0)
pygame.draw.rect(screen,pipe, (770,550,70,120), 0)
pygame.draw.rect(screen,end, (765,510,80,40), 0)
pygame.draw.rect(screen,pipe, (910,530,70,220), 0)
pygame.draw.rect(screen,end, (905,490,80,40), 0)
pygame.draw.rect(screen,pipe, (1050,560,70,220), 0)
pygame.draw.rect(screen,end, (1045,560,80,40), 0)
pygame.draw.rect(screen,pipe, (1190,530,70,220), 0)
pygame.draw.rect(screen,end, (1185,530,80,40), 0)
pygame.draw.rect(screen,gold, (1330,530,70,220), 0)
pygame.draw.rect(screen,golder, (1350,530,70,220), 0)
pygame.draw.rect(screen,golden, (1325,510,80,40), 0)
pygame.draw.rect(screen, wood, (0,650,1400,50), 0)
pygame.draw.rect(screen,green, (0,640,1400,10), 0)
if crashFlag==1:
pygame.draw.rect(screen,white, (0,0,1400,700), 0)
font = pygame.font.SysFont("Berlin Sans FB Demi", 100, True, False)
text = font.render("You Lost", True, black)
screen.blit(text, (500, 100))
pygame.draw.rect(screen,green, (600,400,190,60), 0)
font = pygame.font.SysFont("Aharoni", 50, True, False)
text = font.render("RESET", True, white)
screen.blit(text, (630, 410))
pygame.display.update()
clock.tick(150)
pygame.quit()