I am trying to shift the elements in a dynamically created 3d array by one index, so that each element [i][j][k]
should be on [i+1][j][k]
.
This is how my array creation looks like
typedef struct stencil{
int ***arr;
int l;
int m;
int n;}matrix;
void createMatrix(matrix *vector){
vector->arr = (int***) malloc(sizeof(int**) * (vector->l+2));
for (int i = 0; i< vector->l+2; ++i) {
vector->arr[i] = (int**) malloc(sizeof(int*) * (vector->m+2));
for (int j = 0; j < vector->m+2; ++j) {
vector->arr[i][j] = (int*) calloc((vector->n+2),sizeof(int));
}
}
}
This is basically what I want to achieve with memmove
for(int i = vector->l-1; i >= 0; --i){
for(int j = vector->m; j >= 0; --j){
for(int k = vector->n; k >= 0; --k){
vector->arr[i+1][j][k] = vector->arr[i][j][k];
}
}
}
for some reason memmove shifts 2 indices.
memmove(&(vector->arr[1][1][1]), &(vector->arr[0][1][1]), (vector->l+2)*(vector->m+2)*(vector->n)*sizeof(int*));
Could anyone give me a hint?