I made a seemingly innocuous change to my iOS app, and the app is crashing because memory consumption constantly keeps increasing as the app runs, until it crashes. This is perhaps a 10x increase in memory consumption.
How do I find out which class or struct is responsible for this? I'm looking for something like:
CVPixelBuffer: 800MB CMSampleBuffer: 100MB CIImage: 50MB
I looked in both Xcode's memory debugger and Instruments, but found nothing.