I am working with MGLPolygon to have an overlay on mapView with Mapbox SDK.
Below is my current code:
- (UIColor *)mapView:(MGLMapView *)mapView fillColorForPolygonAnnotation:(MGLPolygon *)annotation
{
return [UIColor colorWithWhite:1.0 alpha:0.5];
}
But the MapBox only supply the delegate to fill the color. The MapKit can redefine the MKPolygonRederer. Below is an example. (from Custom MKOverlayRenderer drawMapRect function not drawing polygons):
class MyCustomMapRenderer: MKPolygonRenderer {
override func drawMapRect(mapRect: MKMapRect, zoomScale: MKZoomScale, inContext context: CGContext) {
//super.drawMapRect(mapRect, zoomScale: zoomScale, inContext: context)
CGContextSaveGState(context)
CGContextSetBlendMode(context, CGBlendMode.Exclusion)
CGContextSetFillColorWithColor(context, fillColor!.CGColor)
CGContextSetStrokeColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextSetLineWidth(context, 1.0)
if polygon.pointCount > 1 {
CGContextBeginPath(context)
let point = pointForMapPoint(polygon.points()[0])
CGContextMoveToPoint(context, CGFloat(point.x), CGFloat(point.y))
for i in 1 ..< polygon.pointCount {
let point = pointForMapPoint(polygon.points()[i])
CGContextAddLineToPoint(context, CGFloat(point.x), CGFloat(point.y))
}
CGContextClosePath(context)
CGContextDrawPath(context, CGPathDrawingMode.FillStroke)
}
CGContextRestoreGState(context)
}
}
Please give me some clue. Thank you in advance.