I've been starting creative coding and now got a little problem: I wrote a class that builds a single "Raindrop" and with an array and a for loop, I managed to make a rainy-like animation. But for now, only 1 raindrop is spawned per frame. But I intend to spawn perhaps 5 raindrops per frame. I want to call the class 5 times per frame.
Here's my code:
class drop {
constructor(x,y1,y2,vel) { //constructor function
this.vel = vel;
this.x1 = this.x2 = x;
this.y1 = y1;
this.y2 = y2;
}
move () {
this.y1 = this.y1 + this.vel;
this.y2 = this.y2 + this.vel; //describing the movement of the raindrop.
}
show () {
line(this.x1,this.y1,this.x2,this.y2); //show the actual raindrop
}
}
So thats my class so far. And due to the p5.js Framework, ive got a so-called draw function, which loops code over and over again (60 times per second). Thats looking like this:
function draw () {
let randomWidth = random(0,width);
let randomLength = random(0,40);
let randomVelocity = random(10,15);
let d = new drop (randomWidth,0,randomLength,randomVelocity); //pushes the drops to the array
rain.push(d);
for (let i = 0; i < rain.length; i++) { //for-loop to display the raindrops
rain[i].move();
rain[i].show();
if (rain.length > 250) { //cap the maximum amount of array indexes
rain.splice(i,1);
}
}
This code runs perfectly so far, with one drop-call per frame, but I want the rain to be heavier, so the frequency of drop spawn must increase. I'm not that familiar with for loops yet but I am sure this can be easily solved with one.