Are there practical examples of the Flash Inverse Kinematics Classes (IKArmature, IKBone, IKJoint, IKMover?)
I have seen examples on the web of how to use these classes, but I am not sure where they would come into use...it seems more straightforward to just use the Bone Tool to add bones, then use poses to pose your doll, and then use frame labels to animate to the poses.
That, or, use the bone tool and then switch to "runtime" to make your bones interactive.