I'm having problems with AVAudioSession using the AVAudioRecorder in a cocos2d game that I'm working on.
I'm trying to capture mic input using a simple AVAudioRecorder example to detect when the user makes a sound in the mic (the sound itself doesn't matter, as I'm recording into /dev/null).
Here is my setup code for the microphone:
NSURL *newURL = [[NSURL alloc] initFileURLWithPath:@"/dev/null"];
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil];
NSDictionary *recordSettings =
[[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithFloat: 22050.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityLow],
AVEncoderAudioQualityKey,
nil];
micInput = [[AVAudioRecorder alloc] initWithURL:newURL settings:recordSettings error:nil];
[newURL release];
[recordSettings release];
[micInput setMeteringEnabled:YES];
On the iPhone with the above code, the scene starts with all of the audio (sound effects, background music, etc.) playing at a really low level, because it is only playing through the phone speaker instead of the external speaker. When I test this on iPad or iPod Touch, the background audio plays through the external speaker as expected. This is a problem, since the volume of the game lowers drastically when playing on the iPhone version during this particular part of the game.
When I comment out the AVAudioSession setup line, the sounds play through the external speaker, but of course I can't get microphone input anymore. Is there any workaround or solution to this problem? I need to be able to record with AVAudioRecorder but still have audio output from the iPhone's external speaker.
Thanks!