While @nvoigt answer is correct, I found it useful in my implementations to work with vectors (see http://en.cppreference.com/w/cpp/container/vector for more details, look up "c++ containers", there are several types of containers to optimize read/write times).
You probably do not need it for the above described use case, but you could need it in future implementations and consider this for a good coding practice.
#include <SFML/Graphics.hpp>
#include <vector>
int main()
{
// create the window
sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
// run the program as long as the window is open
while (window.isOpen())
{
// check all the window's events that were triggered since the last iteration of the loop
sf::Event event;
while (window.pollEvent(event))
{
// "close requested" event: we close the window
if (event.type == sf::Event::Closed)
window.close();
}
// clear the window with black color
window.clear(sf::Color::Black);
// initialize myvector
std::vector<sf::CircleShape> myvector;
// add 10 circles
for (int i = 0; i < 10; i++)
{
sf::CircleShape shape(50);
// draw a circle every 100 pixels
shape.setPosition(i * 100, 25);
shape.setFillColor(sf::Color(100, 250, 50));
// copy shape to vector
myvector.push_back(shape);
}
// iterate through vector
for (std::vector<sf::CircleShape>::iterator it = myvector.begin() ; it != myvector.end(); ++it)
{
// draw all circles
window.draw(*it);
}
window.display();
}
return 0;
}