I have made an animation with Adobe Animate CC as HTML 5 canvas item. I can publish the animation in several ways:
- as html: 1 file html, 1 file js, several directory with included file. Pages are all inclusive (head, body, including libraries) and including it in a Ionic page means unpack the html (right?). I'm trying but it seems a bit complex.
- as movie .mov, but it's a bit expensive in terms of file size
In both cases, i'm not sure how to include the published result in a Ionic page and I think I'm missing something.
So, how do I include a Adobe Animate CC animation in a Ionic 2 Framework page?
UPDATE: I tried to unpack the html. Tried publishing the animation as HTML5 animation, with the publish setting "Included javascript in HTML". This way all the necessary js is put inside the html file that the publish procedure outputs. Then I took that js (the one contained in
<script> some js here </script>
immediately after the import of the library createjs) and put it in a mylibrary.js file in /assets/js/mylibrary.js. This way, I was able to import it in the ts file of one ionic page like
import mylibrary from '../../assets/js/mylibrary'
and then try to initialize the animation like
ionViewDidLoad(){
mylibrary.init()
}
In the original file the init() function was called on body like
<body onload="init()">
Unfortunately it doesn't work. The error thrown is
cjs.Bitmap is not a constructor
that is not really important as error, if not to state that clearly the library createjs is not imported in the right way for it cannot associate its cjs variable of mylibrary.js that contains a function like
(function (lib, img, **cjs**, ss, an) {
… (all code here)
})(lib = lib||{}, images = images||{}, **createjs = createjs||{}**, ss = ss||{}, AdobeAn = AdobeAn||{});
to createjs variable of the library. I mean, commenting the cjs.Bitmap line, it starts complaining about the subsequent cjs.Rectangle that does not exixts. So I tried to include the library, first taking the include from the Animate generated html
<script src="libs/createjs-2015.11.26.min.js"></script>
and put it in my main 'index.html' app file (copying in asset/js the directory lib containing the file). Did not work. Tried with the live version of the library
<script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script>
Did not work. Tried even to add all the other (unecessary library linked to createjs like easejs etc https://code.createjs.com/). Did not work. Then I tried adding the library in the ts file adding before the import of mylibrary
import createjs from '../../assets/js/createjs'
Did not work. Even tried to npm install createjs, createjs-module and createjs-easeljs and import them.
import easeljs from 'createjs-easeljs';
import createjs-module from 'createjs-module';
import createjs from 'createjs';
Guess what? Did not work. Any time I said "did not work" the problem was ever the same error "cjs.Bitmap is not a constructor". Presently I couldn't find a way to import an animation generate via Adobe Animate CC into Ionic.